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Introduction xiii
Chapter 1 The 3ds Max Interface 1
Chapter 2 Your First 3ds Max Project 21
Chapter 3 Modeling in 3ds Max: Architectural Model Part I 53
Chapter 4 Modeling in 3ds Max: Architectural Model Part II 75
Chapter 5 Animating a Bouncing Ball 101
Chapter 6 Animating a Thrown Knife 119
Chapter 7 Character Poly Modeling: Part I 131
Chapter 8 Character Poly Modeling: Part II 155
Chapter 9 Character Poly Modeling: Part III 175
Chapter 10 Introduction to Materials: Interiors and Furniture 191
Chapter 11 Textures and UV Workflow: The Soldier 215
Chapter 12 Character Studio: Rigging 243
Chapter 13 Character Studio: Animation 269
Chapter 14 Introduction to Lighting: Interior Lighting 291
Chapter 15 3ds Max Rendering 317
Chapter 16 mental ray and HDRI 343
Index 375