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EXPRESSIVE PROCESSING: DIGITAL FICTIONS, COMPUTER GAMES, AND SOFTWARE STUDIES
Título:
EXPRESSIVE PROCESSING: DIGITAL FICTIONS, COMPUTER GAMES, AND SOFTWARE STUDIES
Subtítulo:
Autor:
WARDRIP-FRUIN, NOAH
Editorial:
MIT PRESS
Año de edición:
2012
ISBN:
978-0-262-51753-9
Páginas:
482
Disponibilidad:
Disponible en breve
16,95 € -10,0% 15,26 €

 

Sinopsis

What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.

Wardrip-Fruin looks at "expressive processingö by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

About the Author

Noah Wardrip-Fruin is Associate Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).