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THE GAME DEVELOPER´S DICTIONARY: A MULTIDISCIPLINARY LEXICON FOR PROFESSIONALS AND STUDENTS
Título:
THE GAME DEVELOPER´S DICTIONARY: A MULTIDISCIPLINARY LEXICON FOR PROFESSIONALS AND STUDENTS
Subtítulo:
Autor:
CARREKER, D
Editorial:
DELMAR CENGAGE LEARNING
Año de edición:
2012
ISBN:
978-1-4354-6081-2
Páginas:
376
Disponibilidad:
Disponible
25,50 € -10,0% 22,95 €
Sinopsis

The video game industry has evolved. What was at first hobbyists working in their spare time in school labs or converted garages has grown into veteran specialists working in high-rise offices and multimillion-dollar studios. Some of these professionals came from those early days of video game development, but many emerged from other disciplines, including traditional game design, art, software programming, film animation, screenwriting, engineering, music production, and many more. Each of them brought along their own language-a collection of terms and definitions relevant to their field-which filtered in and out of the industry as they did. Games continued to change and so did the way we talked about them. Confusion inevitably arose as each discipline had, up until then, been largely independent and therefore had its own unique vocabulary. For example, what was known as "valueö by an artist would have been called "brightnessö by a programmer (to whom value meant something else entirely). "Themeö had a different meaning to a game designer than it did to a writer. A common language had not, and still has not, developed; yet in order for the members of any multidisciplinary venture to communicate efficiently, it must.

THE GAME DEVELOPER'S DICTIONARY is the first attempt to collect the terms and phrases used within all avenues of game development, and define them, with hundreds of definitions covering game art, design, programming, production, writing, and sound. Terms are categorized alphabetically and by discipline so that entries can be accessed quickly and easily. The book emphasizes creating an understanding between the game development disciplines - great care has been exercised to define terms in ways that someone outside the related area of expertise can easily grasp. A survey of game industry job titles and their descriptions is also included.

Features

There are currently no competing titles on the market making this book a useful tool with a long shelf life.
Common terms and phrases are categorized by field (game art, design, programming, production, writing, and sound) so that readers can quickly and easily access them.
Features the most comprehensive collection of current game development terminology, addressing the most current technology.
Definitions assume that the reader has no previous knowledge of or expertise in the field the term is used in.